09.51.
DGM HQ.

A call at 08.01 from an office supplies delivery van & second call at 08.15 – they would like to deliver immediately! David was arriving down the street, for an early beginning to his own day, as I put a dressing-gowned head out of the front door. An early-in-the-DGM-office-day delivery, this.

Big Ben is in. Nicky Bookkeeper is in. Mr. Stormy is in.
A kitchen conversation with David has covered major arising-issues of the creative kind that have been developing now for perhaps 11 years. These are coming to fruition. September 21st. is the day of The Big Dop. Also discussed:
developments in technologies, the connectivities these have made possible & how this impacts the virtual worldscape, of which we are each of us one part in the network. For me: connecting this to the Present Moment.
The street I…

II...

Window to the Chamber of Venality…

Mr. Stormy prefers Frippertronics to plumbing. This is a good thing, then, given present his present employment…

Mr. Stormy continues working on nine Frippertronics performances from Washington Square Church in July 1981 for future download.
16.08 Lunch with the DGM Team…

… with later-arrived Hugh the Fierce of the DGM Art Department.
A day of stuff & chequebooks, organizing the venal-space,
e-flurrying.
16.33 A letter from the commissioning editor of The Writing Project…
Can you tell me if there a distinction exists between a working player and a player? Or is someone at the journeyman / novice station also referred to as "working"?
From the reply…
one distinction is in the quality of work available, the extent of the remuneration, the kind of transport involved in getting to the work, and whether the accommodations on offer (if indeed on offer at all) would facilitate slumbering at the end of a long day.
the working player is more hand-to-mouth, so closer to the station of happy gigster or jouneyman: seeking to be accepted within the community of players.
a player is accepted within the community of professional players.
the art of craft would address the music, the musician, the audience & the industry. these are the four terms of the tetrad of the terms that order the player's life.
17.32 Off to Bredonborough via Wilton.
20.54 Bredonborough.
What usually happens as I am about to leave DGM HQ, at the end of a to-DGM visit, is that conversations that not-yet-been-had acquire a useful or necessary value, erupt, and have the effect of delaying my departure. This is now a reliable feature of attempting to leave DGM HQ. There is something about soon-to-be-not-here that seems to call into being contrary forces to compel a staying-here, whatever the intrinsic merits or welcomeness of the conversation.
Mr. Romain adds provenance to his Emporium Of Antiquities, Wonder & Delight I…

II...

Home! Arrived & unloaded.
A little practicing ahead.
DGM HQ.

A call at 08.01 from an office supplies delivery van & second call at 08.15 – they would like to deliver immediately! David was arriving down the street, for an early beginning to his own day, as I put a dressing-gowned head out of the front door. An early-in-the-DGM-office-day delivery, this.

Big Ben is in. Nicky Bookkeeper is in. Mr. Stormy is in.
A kitchen conversation with David has covered major arising-issues of the creative kind that have been developing now for perhaps 11 years. These are coming to fruition. September 21st. is the day of The Big Dop. Also discussed:
developments in technologies, the connectivities these have made possible & how this impacts the virtual worldscape, of which we are each of us one part in the network. For me: connecting this to the Present Moment.
The street I…

II...

Window to the Chamber of Venality…

Mr. Stormy prefers Frippertronics to plumbing. This is a good thing, then, given present his present employment…

Mr. Stormy continues working on nine Frippertronics performances from Washington Square Church in July 1981 for future download.
16.08 Lunch with the DGM Team…

… with later-arrived Hugh the Fierce of the DGM Art Department.
A day of stuff & chequebooks, organizing the venal-space,
e-flurrying.
16.33 A letter from the commissioning editor of The Writing Project…
Can you tell me if there a distinction exists between a working player and a player? Or is someone at the journeyman / novice station also referred to as "working"?
From the reply…
one distinction is in the quality of work available, the extent of the remuneration, the kind of transport involved in getting to the work, and whether the accommodations on offer (if indeed on offer at all) would facilitate slumbering at the end of a long day.
the working player is more hand-to-mouth, so closer to the station of happy gigster or jouneyman: seeking to be accepted within the community of players.
a player is accepted within the community of professional players.
the art of craft would address the music, the musician, the audience & the industry. these are the four terms of the tetrad of the terms that order the player's life.
17.32 Off to Bredonborough via Wilton.
20.54 Bredonborough.
What usually happens as I am about to leave DGM HQ, at the end of a to-DGM visit, is that conversations that not-yet-been-had acquire a useful or necessary value, erupt, and have the effect of delaying my departure. This is now a reliable feature of attempting to leave DGM HQ. There is something about soon-to-be-not-here that seems to call into being contrary forces to compel a staying-here, whatever the intrinsic merits or welcomeness of the conversation.
Mr. Romain adds provenance to his Emporium Of Antiquities, Wonder & Delight I…

II...

Home! Arrived & unloaded.
A little practicing ahead.